On a phone this plays with the on-screen pad, and you drag anywhere else to
look around. Hold it sideways — the flat is 16:9.
Your week is saved in this browser. Headphones recommended; he purrs.
▢
Turn your phone
The flat is 16:9, and portrait shows it as a letterbox slot. Sideways it
fills the glass. If your rotation lock is on, this is it.
Controls
In the flat
Mouse / drag
Look. With a mouse, click the flat once to lock the pointer; ESC lets it go. On a touchscreen, drag anywhere the pad is not.
W A S D / pad
Walk
Shift
Hurry
Ctrl
Crouch — he is mostly down there
E
Use whatever you are looking at, and carry on a conversation
F
Pet him
T
Talk to him
Tab
Tonight's list
Esc
Pause, or go back
On a phone
Pad
Walk. The buttons on the right are USE, PET, TALK, the list and ESC.
Drag
Look around, anywhere away from the buttons
Settings
Pixel grid
Brightness
Sound
Touch controls
The flat is rendered into a small buffer and blown back up whole, so the
pixel grid is the picture, not the window. Everything else — look
sensitivity, volume, invert — is in the game's own Options, on the
title screen and in the pause menu.
This did not start
It is a WebAssembly build and it needs WebGL2. If hardware acceleration is
switched off in your browser, that is usually the reason.