About
You have a shift on the line at a company with three owners and no sign on the building. Bottles come down the line one at a time, each on its own clock, and words stand on the glass in front of you. Type one and it goes in. What you chose to type is what is in the bottle, and what is in a bottle together is what comes out of it with a name on the label.
The word is the ingredient
There is no deck to build and no menu to shop in between rounds. Several words stand on the bottle at once and each of them is a thing you could put in it, so choosing which one to type is the whole decision: the fast one, the long one that pays more, or the one that finishes a mixture you are halfway through. Three off the same line changes how the batch behaves. Certain combinations have names, and there are over ninety of them; everything else still comes out labelled, because every bottle gets a label.
The shift
Fill a bottle and it is yours. It goes on your shelf with its label, what went in it, and how clean the run was, and you can rename it, move it and put it where you want. The next bottle down the line is bigger than the last, holds more and gives you longer, and after the ninth shape they come round again holding several times what they did. Miss the clock and the shift is over; what settles out of it pays for the bench, and the bench is the only thing that carries between shifts.
Nothing runs while you are away
Every litre in this game comes from a keystroke. Nothing produces on its own, nothing ticks while the tab is closed, and no upgrade automates anything: they change what a typed word is worth, and that is all any of them do. The number climbs while your hands are moving and it stops the moment they do.
On a phone
It is built to be played upright on a phone. The game draws its own keyboard along the bottom rather than raising the one your phone would put over the bottle, and the picture fills the screen in either orientation instead of sitting in a letterbox.
How it is made
Built on the studio engine as files: a manifest, a scene of entities whose properties are their components, and a handful of plain scripts. Every bottle is a lathe of a profile and every surface is generated by a short script, so a shape or a colour in this game is a number in a file. It renders at your screen resolution with real lighting and glow rather than on a pixel grid, and every sound in it is synthesised as it plays.
How to play
It runs in the browser. Nothing to install, no account. A keyboard is all it wants, and a phone needs nothing but the keys the game draws for itself.
The run is kept in the browser you played in, under theliquid.save.v2, and nowhere else. It needs JavaScript and WebGL2.
Controls
Type the word you want. Backspace starts a word over. Escape pauses. On a phone, use the keys along the bottom.
A to ZThe word on the glass. Type it and it goes in.
SpaceThe space in a word that has one
EscPause. In the shop, back to the stage-end page.
EnterThe button on the stage-end page: Next stage, or Start again
More information
StatusPlayable
PlatformBrowser
GenreTyping
PlayersSingle player
InputsKeyboard, touch
PriceFree
EngineStudio engine, WebGL2
AuthorBroadmoor Studio
Patch notes
1 September 2026
- Bigger Meter gives the +1 its own line promises.
- Better suppliers moves the price a buy takes as well as the price the shelf draws.
- One row on the shelf is on sale each stage, ten to thirty-five per cent off, and re-rolling cannot move it however many times it is pressed.
- The stage-finish bonus is paid on growth steps, so it follows a steady income rather than the bottle, and Bigger Bottles raises it.
- The Bottle Distributor is +1 to the rate, so it is worth more at stage twenty than at stage one.
- The full-screen flash belongs to the x-ray, which belongs to the lean cup.